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html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="./style.css" />
<title>Flappy Bird</title>
</head>
<body>
<header>
<h1>Flappy Bird</h1>
<div class="score_wrap">
<div id="bestScore"></div>
<div id="currentScore"></div>
</div>
</header>
<canvas id="canvas" width="431" height="768"></canvas>
<script src="./index.js"></script>
</body>
</html>
css
@import url("https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap");
body {
margin: 0;
text-align: center;
font-family: "Press Start 2P", cursive;
user-select: none;
}
header {
margin: 0 auto;
width: 431px;
}
h1 {
background: url("./assets/flappy_bird_sprite.png") 0% 340px;
padding: 1.2rem 0;
margin: 0;
}
.score_wrap {
display: flex;
justify-content: space-between;
padding: 8px 6px;
background: #5ee270;
}
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "./assets/flappy_bird_sprite.png";
let gamePlaying = false;
const gravity = 0.2;
const speed = 3;
const size = [51, 36];
const jump = -7;
const cTench = canvas.width / 10;
let index = 0,
bestScore = 0,
flight,
flyHeight,
currentScore,
pipe;
const pipeWidth = 78;
const pipeGap = 270;
const pipeLoc = () => Math.random() * (canvas.height - (pipeGap + pipeWidth) - pipeWidth) + pipeWidth;
const setup = () => {
currentScore = 0;
flight = jump;
flyHeight = canvas.height / 2 - size[1] / 2;
pipes = Array(3)
.fill()
.map((a, i) => [canvas.width + i * (pipeGap + pipeWidth), pipeLoc()]);
};
const render = () => {
index++;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height, -((index * (speed / 2)) % canvas.width) + canvas.width, 0, canvas.width, canvas.height);
ctx.drawImage(img, 0, 0, canvas.width, canvas.height, -(index * (speed / 2)) % canvas.width, 0, canvas.width, canvas.height);
if (gamePlaying) {
pipes.map((pipe) => {
pipe[0] -= speed;
ctx.drawImage(img, 432, 588 - pipe[1], pipeWidth, pipe[1], pipe[0], 0, pipeWidth, pipe[1]);
ctx.drawImage(img, 432 + pipeWidth, 108, pipeWidth, canvas.height - pipe[1] + pipeGap, pipe[0], pipe[1] + pipeGap, pipeWidth, canvas.height - pipe[1] + pipeGap);
if (pipe[0] <= -pipeWidth) {
currentScore++;
bestScore = Math.max(bestScore, currentScore);
pipes = [...pipes.slice(1), [pipes[pipes.length - 1][0] + pipeGap + pipeWidth, pipeLoc()]];
}
if ([pipe[0] <= cTench + size[0], pipe[0] + pipeWidth >= cTench, pipe[1] > flyHeight || pipe[1] + pipeGap < flyHeight + size[1]].every((elem) => elem)) {
gamePlaying = false;
setup();
}
});
}
if (gamePlaying) {
ctx.drawImage(img, 432, Math.floor((index % 9) / 3) * size[1], ...size, cTench, flyHeight, ...size);
flight += gravity;
flyHeight = Math.min(flyHeight + flight, canvas.height - size[1]);
} else {
ctx.drawImage(img, 432, Math.floor((index % 9) / 3) * size[1], ...size, canvas.width / 2 - size[0] / 2, flyHeight, ...size);
flyHeight = canvas.height / 2 - size[1] / 2;
ctx.fillText(`Best Score : ${bestScore}`, 85, 245);
ctx.fillText("Click to play", 90, 535);
ctx.font = "bold 30px courier";
}
document.getElementById("bestScore").innerHTML = `Best : ${bestScore}`;
document.getElementById("currentScore").innerHTML = `Current : ${currentScore}`;
window.requestAnimationFrame(render);
};
setup();
img.onload = render;
document.addEventListener("click", () => (gamePlaying = true));
window.onclick = () => (flight = jump);